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  • /*
     * PeTrack - Software for tracking pedestrians movement in videos
    
     * Copyright (C) 2023 Forschungszentrum Jülich GmbH, IAS-7
    
     *
     * This program is free software: you can redistribute it and/or modify
     * it under the terms of the GNU General Public License as published by
     * the Free Software Foundation, either version 3 of the License, or
     * (at your option) any later version.
     *
     * This program is distributed in the hope that it will be useful,
     * but WITHOUT ANY WARRANTY; without even the implied warranty of
     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     * GNU General Public License for more details.
     *
     * You should have received a copy of the GNU General Public License
     * along with this program.  If not, see <https://www.gnu.org/licenses/>.
     */
    
    
    #include "coordItem.h"
    
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    #include "control.h"
    
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    #include "extrCalibration.h"
    
    #include "petrack.h"
    
    #include <QtWidgets>
    #include <cmath>
    
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    // in x und y gleichermassen skaliertes koordinatensystem,
    // da von einer vorherigen intrinsischen kamerakalibrierung ausgegenagen wird,
    
    // so dass pixel quadratisch
    
    CoordItem::CoordItem(QWidget *wParent, QGraphicsItem *parent, CoordinateSystemBox *coordSys) :
        QGraphicsObject(parent), mCoordSys(coordSys)
    
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    {
    
        mMainWindow    = (class Petrack *) wParent;
        extCalib       = mMainWindow->getExtrCalibration();
    
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        mControlWidget = mMainWindow->getControlWidget();
    
    
        QObject::connect(coordSys, &CoordinateSystemBox::coordDataChanged, this, &CoordItem::updateData);
    
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        updateData(); // um zB setFlags(ItemIsMovable) je nach anzeige zu aendern
    }
    
    
    /**
     * @brief Bounding box of drawn to area.
     *
     * This bounding box is used to determine if this Item needs to be redrawn or not.
     * See the official Qt Docs for QGraphicsItem
     *
     * @return (updated) bounding rect of this item
     */
    
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    QRectF CoordItem::boundingRect() const
    {
    
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    }
    
    // event, of moving mouse while button is pressed
    void CoordItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
    {
        // if coordinate system position is not fixed
    
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        {
            setCursor(Qt::ClosedHandCursor);
    
    
            QPointF diff = event->scenePos() -
                           event->lastScenePos();   // screenPos()-buttonDownScreenPos(Qt::RightButton) also interesting
            if(event->buttons() == Qt::RightButton) // event->button() doesnt work
    
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            {
    
                auto pose2D = mCoordSys->getCoordPose2D();
                pose2D.angle -= (int) (3. * (diff.x() + diff.y()));
                mCoordSys->setCoordPose2D(pose2D);
    
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            }
    
            else if(event->buttons() == Qt::LeftButton)
    
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            {
    
                if(mCoordSys->getCalibCoordDimension() == 0) // 3D
    
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                {
    
                    auto        trans = mCoordSys->getCoordTrans3D();
                    cv::Point3f p_cur =
                        extCalib->get3DPoint(cv::Point2f(event->scenePos().x(), event->scenePos().y()), trans.z());
                    cv::Point3f p_last = extCalib->get3DPoint(cv::Point2f(mouse_x, mouse_y), trans.z());
    
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                    // ToDo:
    
                    // Problem: Die Mouse Bewegungen, die erfasst werden sind zu gering, sodass viele Werte als 0 gewertet
                    // werden und nicht als Bewegung bercksichtigt werden, obwohl man die Maus bewegt. D.h. die Maus bewegt
                    // sich der Abstand zwischen dem Start und dem End-punkt ist aber sehr gering und wird als 0 gewertet
                    // und das Kooridnatensystem bewegt sich nicht. Effekt wird noch verstrkt, da das stndig passiert
    
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                    // Besonders schnelle Mausbewegungen lindern den Effekt
    
    
                    auto swap = mCoordSys->getSwap3D();
                    trans[0]  = coordTrans_x - (swap.x ? -1 : 1) * round(p_last.x - p_cur.x);
                    trans[1]  = coordTrans_y - (swap.y ? -1 : 1) * round(p_last.y - p_cur.y);
                    mCoordSys->setCoordTrans3D(trans);
    
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                {
    
                    auto pose = mCoordSys->getCoordPose2D();
                    pose.position[0] += 10. * diff.x();
                    pose.position[1] += 10. * diff.y();
                    mCoordSys->setCoordPose2D(pose);
    
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                }
            }
    
            else if(event->buttons() == Qt::MiddleButton)
    
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            {
    
                if(mCoordSys->getCalibCoordDimension() == 0)
    
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                {
    
                    int axeLen = mCoordSys->getCoord3DAxeLen();
                    axeLen += (int) (10. * (diff.x() - diff.y()));
                    mCoordSys->setCoord3DAxeLen(axeLen);
    
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                {
    
                    auto pose2D = mCoordSys->getCoordPose2D();
                    pose2D.scale += (int) (10. * (diff.x() - diff.y()));
                    mCoordSys->setCoordPose2D(pose2D);
    
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                }
            }
        }
        else
        {
            QGraphicsItem::mouseMoveEvent(event); // drag mach ich selber
        }
    }
    
    void CoordItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
    {
    
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        {
    
            if(event->button() == Qt::LeftButton)
    
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            {
                mouse_x = event->scenePos().x();
                mouse_y = event->scenePos().y();
    
    
                auto trans   = mCoordSys->getCoordTrans3D();
                coordTrans_x = trans.x();
                coordTrans_y = trans.y();
    
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            }
    
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        {
            QGraphicsItem::mousePressEvent(event);
        }
    }
    
    void CoordItem::updateData()
    {
    
        auto state = mCoordSys->getCoordItemState();
        if(state.isMovable)
    
            setFlag(
                ItemIsMovable); // noetig, damit mouseEvent leftmousebutton weitergegeben wird, aber drag mach ich selber
    
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        else
    
            setFlag(
                ItemIsMovable,
                false); // noetig, damit mouseEvent leftmousebutton weitergegeben wird, aber drag mach ich selber
    
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        setTransform(state.matrix);
        x3D = state.x3D;
        y3D = state.y3D;
        z3D = state.z3D;
    
        prepareGeometryChange();
        mBoundingRect = state.boundingRect;
    
    
        if(!mMainWindow->isLoading())
        {
    
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            mMainWindow->updateImage();
        }
    }
    
    
    void CoordItem::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
    
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    {
        ////////////////////////////////
        // Drawing Calibration Points //
        ////////////////////////////////
    
        if(mCoordSys->getCalibExtrCalibPointsShow() && mCoordSys->getCalibCoordDimension() == 0)
    
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        {
    
            if(extCalib->isSetExtrCalib())
    
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            {
                QFont font;
    
                font.setBold(mControlWidget->isTrackNumberBoldChecked());
                font.setPixelSize(mControlWidget->getTrackNumberSize());
    
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                painter->setFont(font);
    
    
                for(size_t i = 0; i < extCalib->get2DList().size(); i++)
    
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                {
                    painter->setPen(Qt::red);
                    painter->setBrush(Qt::NoBrush);
                    // Original 2D-Pixel-Points
    
                    cv::Point2f p2 = extCalib->get2DList().at(i);
    
                    painter->drawEllipse(p2.x - 8, p2.y - 8, 16, 16);
    
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                    // general configuration
                    painter->setPen(Qt::blue);
                    painter->setBrush(Qt::blue);
    
                    // Projected 3D-Points
    
                    cv::Point3f p3d   = extCalib->get3DList().at(i);
                    auto        trans = mCoordSys->getCoordTrans3D();
                    p3d -= trans.toCvPoint();
    
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                    auto swap = mCoordSys->getSwap3D();
                    p3d.x *= (swap.x ? -1 : 1);
                    p3d.y *= (swap.y ? -1 : 1);
                    p3d.z *= (swap.z ? -1 : 1);
    
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                    cv::Point2f p3 = extCalib->getImagePoint(p3d);
    
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                    painter->drawEllipse(p3.x - 4, p3.y - 4, 8, 8);
    
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                    // Connecting-line Pixel-3D-Points
    
                    painter->drawLine(QPointF(p2.x, p2.y), QPointF(p3.x, p3.y));
    
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                    // Show point number
                    painter->setPen(Qt::black);
                    painter->setBrush(Qt::black);
    
                    painter->drawText(QPointF(p2.x + 10, p2.y + font.pixelSize()), QObject::tr("%1").arg((i + 1)));
    
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                }
            }
        }
    
    
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        {
            // general configuration
            painter->setPen(Qt::blue);
    
            painter->setBrush(QBrush(Qt::blue, Qt::SolidPattern));
    
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            if(mCoordSys->getCalibCoordDimension() == 1) // 2D
    
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            {
                //////////////////////////
                // 2D Coordinate-System //
                //////////////////////////
    
    
                painter->setPen(QPen(QBrush(Qt::blue), 0));
    
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                // Koordinatenachsen
    
                painter->drawLine(QPoint{-10, 0}, QPoint{100, 0});
                painter->drawLine(QPoint{0, 10}, QPoint{0, -100});
    
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                // Ticks
    
                for(int i = 1; i < 11; i++) // i=10 zeichnen sieht ungewoehnlich aus, laeest sich aber besser mit messen
    
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                {
    
                    painter->drawLine(QPoint{2, -i * 10}, QPoint{-2, -i * 10});
                    painter->drawLine(QPoint{i * 10, 2}, QPoint{i * 10, -2});
    
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                }
    
                // Beschriftung
    
                painter->drawText(QPoint{97, 12}, QObject::tr("1"));
                painter->drawText(QPoint{-8, -97}, QObject::tr("1"));
    
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                // Pfeilspitzen
                painter->setPen(Qt::NoPen);
                painter->setBrush(Qt::blue);
    
    
                QPolygon arrowTipX;
                arrowTipX << QPoint(100, 0) << QPoint(95, 2) << QPoint(95, -2);
                painter->drawPolygon(arrowTipX);
    
                QPolygon arrowTipY;
                arrowTipY << QPoint(0, -100) << QPoint(2, -95) << QPoint(-2, -95);
                painter->drawPolygon(arrowTipY);
    
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            {
    
                double axeLen = mCoordSys->getCoord3DAxeLen();
    
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                qreal coordLineWidth = 2.0;
    
    
                if(extCalib->isSetExtrCalib())
                {
    
                    auto getImgPoint = [this](const cv::Point3f &realPoint)
    
                        const auto imgPoint = extCalib->getImagePoint(realPoint);
                        return QPointF(imgPoint.x, imgPoint.y);
                    };
    
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                    //////////////////////////////
                    // Drawing the X,Y,Z - Axis //
                    //////////////////////////////
    
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                    painter->setPen(QPen(QBrush(Qt::blue), coordLineWidth));
    
                    painter->drawLine(getImgPoint({0, 0, 0}), getImgPoint(x3D));
                    painter->drawLine(getImgPoint({0, 0, 0}), getImgPoint(y3D));
                    painter->drawLine(getImgPoint({0, 0, 0}), getImgPoint(z3D));
    
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                    /////////////////////////////////
                    // Drawing the X,Y,Z - Symbols //
                    /////////////////////////////////
    
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                    painter->setPen(QPen(QBrush(Qt::black), coordLineWidth));
                    painter->setFont(QFont("Arial", 15));
    
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                    const QPointF labelOffset{-5, 5};
                    const QPointF xLabelPos = getImgPoint(x3D + cv::Point3f(10, 0, 0)) + labelOffset;
                    const QPointF yLabelPos = getImgPoint(y3D + cv::Point3f(0, 10, 0)) + labelOffset;
                    const QPointF zLabelPos = getImgPoint(z3D + cv::Point3f(0, 0, 10)) + labelOffset;
                    painter->drawText(xLabelPos, QString("X"));
                    painter->drawText(yLabelPos, QString("Y"));
                    painter->drawText(zLabelPos, QString("Z"));
    
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                    //////////////////////////////
                    // Drawing the tick-markers //
                    //////////////////////////////
    
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                    int tickLength = AXIS_MARKERS_LENGTH;
                    painter->setPen(QPen(QBrush(Qt::blue), coordLineWidth));
    
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                    // Start bei 100cm bis Achsen-Laenge-Pfeilspitzenlaenge alle 100cm
                    for(int i = 100; i < axeLen - tickLength; i += 100)
                    {
                        // Solange Achsen-Ende noch nicht erreicht: Markierung zeichnen
                        if(i + tickLength < x3D.x)
                        {
    
                            painter->drawLine(
                                getImgPoint(cv::Point3f(i, -tickLength, 0)), getImgPoint(cv::Point3f(i, tickLength, 0)));
                            painter->drawLine(
                                getImgPoint(cv::Point3f(i, 0, -tickLength)), getImgPoint(cv::Point3f(i, 0, tickLength)));
    
                        }
                        if(i + tickLength < y3D.y)
                        {
    
                            painter->drawLine(
                                getImgPoint(cv::Point3f(-tickLength, i, 0)), getImgPoint(cv::Point3f(tickLength, i, 0)));
                            painter->drawLine(
                                getImgPoint(cv::Point3f(0, i, -tickLength)), getImgPoint(cv::Point3f(0, i, tickLength)));
    
                        }
                        if(i + tickLength < z3D.z)
                        {
    
                            painter->drawLine(
                                getImgPoint(cv::Point3f(-tickLength, 0, i)), getImgPoint(cv::Point3f(tickLength, 0, i)));
                            painter->drawLine(
                                getImgPoint(cv::Point3f(0, -tickLength, i)), getImgPoint(cv::Point3f(0, tickLength, i)));
    
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                    QFont font("Arial", tickLength * 0.5);
                    painter->setFont(font);
    
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                    //////////////////////////////////////////////
                    // Drawing the peaks at the end of the axis //
                    //////////////////////////////////////////////
    
    
                    constexpr int peakSize = AXIS_MARKERS_LENGTH;
                    painter->setPen(QPen(QBrush(Qt::blue), coordLineWidth));
                    painter->setBrush(Qt::NoBrush); // don't fill polygons
    
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                    ///////
                    // X //
                    ///////
    
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                    /* clang-format off */
                    QPolygonF arrowTipX1;
                    arrowTipX1 << getImgPoint({x3D.x, 0, 0})
                               << getImgPoint({x3D.x - peakSize, -peakSize, 0})
                               << getImgPoint({x3D.x - peakSize, peakSize, 0});
                    QPolygonF arrowTipX2;
                    arrowTipX2 << getImgPoint({x3D.x, 0, 0})
                               << getImgPoint({x3D.x - peakSize, 0, -peakSize})
                               << getImgPoint({x3D.x - peakSize, 0, peakSize});
                    /* clang-format on */
                    painter->drawPolygon(arrowTipX1);
                    painter->drawPolygon(arrowTipX2);
    
                    /* clang-format off */
                    QPolygonF arrowTipY1;
                    arrowTipY1 << getImgPoint({0, y3D.y, 0})
                               << getImgPoint({-peakSize, y3D.y - peakSize, 0})
                               << getImgPoint({peakSize, y3D.y - peakSize, 0});
                    QPolygonF arrowTipY2;
                    arrowTipY2 << getImgPoint({0, y3D.y, 0})
                               << getImgPoint({0, y3D.y - peakSize, -peakSize})
                               << getImgPoint({0, y3D.y - peakSize, peakSize});
                    /* clang-format on */
                    painter->drawPolygon(arrowTipY1);
                    painter->drawPolygon(arrowTipY2);
    
                    /* clang-format off */
                    QPolygonF arrowTipZ1;
                    arrowTipZ1 << getImgPoint({0, 0, z3D.z})
                               << getImgPoint({0, -peakSize, z3D.z - peakSize})
                               << getImgPoint({0, peakSize, z3D.z - peakSize});
                    QPolygonF arrowTipZ2;
                    arrowTipZ2 << getImgPoint({0, 0, z3D.z})
                               << getImgPoint({-peakSize, 0, z3D.z - peakSize})
                               << getImgPoint({peakSize, 0, z3D.z - peakSize});
                    /* clang-format on */
                    painter->drawPolygon(arrowTipZ1);
                    painter->drawPolygon(arrowTipZ2);
    
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                }
            }
        }
    }