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// ************************************************************************************************
//
// BornAgain: simulate and fit reflection and scattering
//
//! @file GUI/View/SampleDesigner/ParticleLayoutForm.cpp
//! @brief Implements class ParticleLayoutForm
//!
//! @homepage http://www.bornagainproject.org
//! @license GNU General Public License v3 or higher (see COPYING)
//! @copyright Forschungszentrum Jülich GmbH 2021
//! @authors Scientific Computing Group at MLZ (see CITATION, AUTHORS)
//
// ************************************************************************************************
#include "GUI/View/SampleDesigner/ParticleLayoutForm.h"
#include "GUI/Model/Sample/InterferenceItems.h"
#include "GUI/Model/Sample/ItemWithParticles.h"
#include "GUI/Model/Sample/LayerItem.h"
#include "GUI/Model/Sample/ParticleLayoutItem.h"
#include "GUI/Util/ActionFactory.h"
#include "GUI/View/Common/DoubleSpinBox.h"
#include "GUI/View/SampleDesigner/InterferenceForm.h"
#include "GUI/View/SampleDesigner/LayerEditorUtils.h"
#include "GUI/View/SampleDesigner/LayerForm.h"
#include "GUI/View/SampleDesigner/SampleEditorController.h"
#include "GUI/View/Tool/GroupBoxCollapser.h"
#include <QAction>
#include <QPushButton>
ParticleLayoutForm::ParticleLayoutForm(LayerForm* parent, ParticleLayoutItem* layoutItem,
SampleEditorController* ec)
: QGroupBox(parent)
, m_layoutItem(layoutItem)
, m_ec(ec)
{
FormLayouter layouter(this, ec);
layouter.setContentsMargins(30, 6, 0, 0);
int rowOfTotalDensity = layouter.addValue(m_layoutItem->ownDensity());
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m_totalDensitySpinBox =
layouter.widgetAt<DoubleSpinBox*>(rowOfTotalDensity, QFormLayout::FieldRole);
ASSERT(m_totalDensitySpinBox);
layouter.addRow(new InterferenceForm(this, layoutItem, ec));
for (auto* particle : m_layoutItem->particles())
layouter.addRow(
LayerEditorUtils::createWidgetForItemWithParticles(this, particle, true, ec));
auto* btn = LayerEditorUtils::createAddParticleButton(
this,
[=](FormFactorItemCatalog::Type type) { ec->addParticleLayoutItem(layoutItem, type); },
[=](ItemWithParticlesCatalog::Type type) { ec->addParticleLayoutItem(layoutItem, type); });
m_structureEditingWidgets << btn;
layouter.addStructureEditingRow(btn);
m_removeAction = ActionFactory::createRemoveAction(
this, "particle layout", [=] { ec->removeLayoutItem(parent, layoutItem); });
auto* showInRealspaceAction = ActionFactory::createShowInRealspaceAction(
this, "particle layout", [=] { ec->requestViewInRealspace(layoutItem); });
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m_collapser = GroupBoxCollapser::installIntoGroupBox(this);
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m_collapser->addAction(m_removeAction);
m_layout = layouter.layout();
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updateDensityEnabling();
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updateTitle(parent->layerItem());
}
void ParticleLayoutForm::enableStructureEditing(bool b)
{
m_removeAction->setVisible(b);
for (auto* w : m_structureEditingWidgets)
w->setVisible(b);
}
ParticleLayoutItem* ParticleLayoutForm::layoutItem() const
{
return m_layoutItem;
}
void ParticleLayoutForm::onParticleAdded(ItemWithParticles* p)
int index = m_layoutItem->particles().indexOf(p);
const int rowInLayout =
m_layout->rowCount() - 1 - (m_layoutItem->particles().size() - 1) + index; // -1: btn
m_layout->insertRow(rowInLayout,
LayerEditorUtils::createWidgetForItemWithParticles(this, p, true, m_ec));
}
void ParticleLayoutForm::onAboutToRemoveParticle(ItemWithParticles* item)
{
int index = m_layoutItem->particles().indexOf(item);
const int rowInLayout =
m_layout->rowCount() - m_layoutItem->particles().size() - 1 + index; // -1: btn
m_layout->removeRow(rowInLayout);
}
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void ParticleLayoutForm::updateDensityEnabling()
{
m_totalDensitySpinBox->setEnabled(!m_layoutItem->totalDensityIsDefinedByInterference());
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}
void ParticleLayoutForm::updateDensityValue()
{
if (m_layoutItem->totalDensityIsDefinedByInterference())
m_layoutItem->setOwnDensity(m_layoutItem->totalDensityValue());
m_totalDensitySpinBox->updateValue();
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void ParticleLayoutForm::updateTitle(const LayerItem* layerItem)
{
const auto layouts = layerItem->layouts();
if (layouts.size() > 1)
m_collapser->setTitle("Particle layout "
+ QString::number(layouts.indexOf(m_layoutItem) + 1));
else
m_collapser->setTitle("Particle layout");
}