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hide particle abundance when parent has own abundance
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- GUI/View/SampleDesigner/LayerEditorUtils.cpp 2 additions, 1 deletionGUI/View/SampleDesigner/LayerEditorUtils.cpp
- GUI/View/SampleDesigner/LayerEditorUtils.h 1 addition, 1 deletionGUI/View/SampleDesigner/LayerEditorUtils.h
- GUI/View/SampleDesigner/MesoCrystalForm.cpp 1 addition, 1 deletionGUI/View/SampleDesigner/MesoCrystalForm.cpp
- GUI/View/SampleDesigner/ParticleCompositionForm.cpp 4 additions, 3 deletionsGUI/View/SampleDesigner/ParticleCompositionForm.cpp
- GUI/View/SampleDesigner/ParticleCoreShellForm.cpp 3 additions, 3 deletionsGUI/View/SampleDesigner/ParticleCoreShellForm.cpp
- GUI/View/SampleDesigner/ParticleForm.cpp 4 additions, 3 deletionsGUI/View/SampleDesigner/ParticleForm.cpp
- GUI/View/SampleDesigner/ParticleForm.h 2 additions, 2 deletionsGUI/View/SampleDesigner/ParticleForm.h
- GUI/View/SampleDesigner/ParticleLayoutForm.cpp 4 additions, 3 deletionsGUI/View/SampleDesigner/ParticleLayoutForm.cpp
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