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add shader hint to voi

Gui, Xiaoyun requested to merge feat_addShaderHint into master

this PR adds shader hint to voi. This adds metadata on how the volume should be interpreted, and, adds context when multi channel data are available and how they should be interpreted.

This should eventually (possibly already) supercede the shader key value pair in volume object.

Expected possible values are:

  • red
  • green
  • blue
  • rgb
  • grey
  • null

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