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Set Fresnel map directly in constructor of IComputationTerm
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- Core/Computation/IComputationTerm.cpp 3 additions, 7 deletionsCore/Computation/IComputationTerm.cpp
- Core/Computation/IComputationTerm.h 1 addition, 5 deletionsCore/Computation/IComputationTerm.h
- Core/Computation/MainComputation.cpp 5 additions, 11 deletionsCore/Computation/MainComputation.cpp
- Core/Computation/MainComputation.h 0 additions, 1 deletionCore/Computation/MainComputation.h
- Core/Computation/ParticleLayoutComputation.cpp 2 additions, 1 deletionCore/Computation/ParticleLayoutComputation.cpp
- Core/Computation/ParticleLayoutComputation.h 3 additions, 2 deletionsCore/Computation/ParticleLayoutComputation.h
- Core/Computation/RoughMultiLayerComputation.cpp 5 additions, 6 deletionsCore/Computation/RoughMultiLayerComputation.cpp
- Core/Computation/RoughMultiLayerComputation.h 2 additions, 1 deletionCore/Computation/RoughMultiLayerComputation.h
- Core/Computation/SpecularComputation.cpp 3 additions, 2 deletionsCore/Computation/SpecularComputation.cpp
- Core/Computation/SpecularComputation.h 1 addition, 1 deletionCore/Computation/SpecularComputation.h
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