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don't pass sample if only roughness is needed
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- Core/Computation/SpecularComputation.cpp 3 additions, 2 deletionsCore/Computation/SpecularComputation.cpp
- Core/Term/SpecularTerm.cpp 4 additions, 4 deletionsCore/Term/SpecularTerm.cpp
- Core/Term/SpecularTerm.h 3 additions, 3 deletionsCore/Term/SpecularTerm.h
- GUI/Models/BeamAngleItems.cpp 2 additions, 4 deletionsGUI/Models/BeamAngleItems.cpp
- GUI/Models/BeamWavelengthItem.cpp 2 additions, 4 deletionsGUI/Models/BeamWavelengthItem.cpp
- GUI/Models/TransformToDomain.cpp 1 addition, 2 deletionsGUI/Models/TransformToDomain.cpp
- Resample/Processed/ProcessedSample.cpp 6 additions, 3 deletionsResample/Processed/ProcessedSample.cpp
- Resample/Processed/ProcessedSample.h 3 additions, 0 deletionsResample/Processed/ProcessedSample.h
- Resample/Specular/SpecularStrategyBuilder.cpp 4 additions, 5 deletionsResample/Specular/SpecularStrategyBuilder.cpp
- Resample/Specular/SpecularStrategyBuilder.h 3 additions, 4 deletionsResample/Specular/SpecularStrategyBuilder.h
- auto/Wrap/doxygenCore.i 2 additions, 2 deletionsauto/Wrap/doxygenCore.i
- auto/Wrap/doxygenResample.i 5 additions, 2 deletionsauto/Wrap/doxygenResample.i
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