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  • //  ************************************************************************************************
    //
    //  BornAgain: simulate and fit reflection and scattering
    //
    //! @file      GUI/Views/SampleDesigner/MaterialInplaceForm.cpp
    //! @brief     Implements class MaterialInplaceForm
    //!
    //! @homepage  http://www.bornagainproject.org
    //! @license   GNU General Public License v3 or higher (see COPYING)
    //! @copyright Forschungszentrum Jülich GmbH 2021
    //! @authors   Scientific Computing Group at MLZ (see CITATION, AUTHORS)
    //
    //  ************************************************************************************************
    
    #include "GUI/Views/SampleDesigner/MaterialInplaceForm.h"
    
    #include "GUI/Models/Material/MaterialItemUtils.h"
    
    #include "GUI/Models/Material/MaterialModel.h"
    #include "GUI/Models/Material/MaterialModelStore.h"
    
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    #include "GUI/Models/Sample/ItemWithMaterial.h"
    
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    #include "GUI/Models/Session/ModelPath.h"
    
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    #include "GUI/Models/State/SessionData.h"
    
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    #include "GUI/Models/Types/DoubleDescriptor.h"
    
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    #include "GUI/Models/Types/VectorDescriptor.h"
    
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    #include "GUI/Views/Edit/DoubleLineEdit.h"
    #include "GUI/Views/Edit/DoubleSpinBox.h"
    
    #include "GUI/Views/MaterialEditor/MaterialEditorDialog.h"
    #include "GUI/Views/SampleDesigner/LayerEditorUtils.h"
    #include "GUI/Views/SampleDesigner/SampleEditorController.h"
    
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    #include "GUI/Utils/LayoutUtils.h"
    
    
    #include <QGridLayout>
    #include <QLabel>
    #include <QPushButton>
    
    MaterialInplaceForm::MaterialInplaceForm(QWidget* parent, ItemWithMaterial* item,
                                             SampleEditorController* ec)
        : QWidget(parent), m_item(item), m_ec(ec)
    {
        m_layout = new QGridLayout(this);
        m_layout->setContentsMargins(0, 0, 0, 0);
        createWidgets();
    
    
        connect(GUI::Model::MaterialModelStore::materialModel(), &MaterialModel::materialChanged, this,
                &MaterialInplaceForm::onMaterialChanged);
    
    ItemWithMaterial* MaterialInplaceForm::itemWithMaterial() const
    {
        return m_item;
    }
    
    void MaterialInplaceForm::updateValues()
    {
        for (auto* editor : findChildren<DoubleSpinBox*>()) {
            QSignalBlocker b(editor);
            editor->setBaseValue(editor->valueDescriptor());
        }
        for (auto* editor : findChildren<DoubleLineEdit*>()) {
            QSignalBlocker b(editor);
            editor->setBaseValue(editor->valueDescriptor());
        }
    }
    
    
    void MaterialInplaceForm::selectMaterial()
    {
        const QString newMaterialIdentifier = MaterialEditorDialog::chooseMaterial(
    
            gSessionData->projectDocument, m_item->materialIdentifier());
    
    
        if (!newMaterialIdentifier.isEmpty() && newMaterialIdentifier != m_item->materialIdentifier()) {
            GUI::Utils::Layout::clearLayout(m_layout, true);
            m_ec->selectMaterial(m_item, newMaterialIdentifier);
            createWidgets();
    
        } else
            updateValues(); // necessary, since in the material editor the values could have been
                            // changed without selecting a different material
    
    }
    
    void MaterialInplaceForm::createWidgets()
    {
    
        // We can not use the DoubleDescriptors from the MaterialItem itself, because e.g. when editing
        // a material in the material editor, the whole material model will be created from scratch.
        // This means, that all SessionItems will be deleted. If we would use these SessionItems, a
        // crash will happen once an access takes place.
        // What not changes is the material identifier (it is not changed when
        // material is edited in the material editor dialog). Therefore DoubleDescriptors have to be
        // created which use the material identifier for every access.
        // In the following, first the descriptors are copied
        // from the MaterialItem descriptors to get the labels, tooltips etc. Then for set, get &
        // path the functions are redefined to use the material identifier.
    
        // -- Create UI for delta/beta resp. sldRe/sldIm
    
        DoubleDescriptors values;
        auto* materialItem = GUI::Model::MaterialItemUtils::findMaterial(m_item->materialIdentifier());
    
        if (materialItem->hasRefractiveIndex()) {
            DoubleDescriptor delta = materialItem->delta();
            delta.set = [=](double value) { material()->delta().set(value); };
            delta.get = [=]() { return material()->delta(); };
            delta.path = [=] { return GUI::Model::Path::getPathFromItem(m_item) + "/delta"; };
    
            DoubleDescriptor beta = materialItem->beta();
            beta.set = [=](double value) { material()->beta().set(value); };
            beta.get = [=]() { return material()->beta(); };
            beta.path = [=] { return GUI::Model::Path::getPathFromItem(m_item) + "/beta"; };
    
            values << delta << beta;
        } else {
            DoubleDescriptor re = materialItem->sldRe();
            re.set = [=](double value) { material()->sldRe().set(value); };
            re.get = [=]() { return material()->sldRe(); };
            re.path = [=] { return GUI::Model::Path::getPathFromItem(m_item) + "/re"; };
    
            DoubleDescriptor im = materialItem->sldIm();
            im.set = [=](double value) { material()->sldIm().set(value); };
            im.get = [=]() { return material()->sldIm(); };
            im.path = [=] { return GUI::Model::Path::getPathFromItem(m_item) + "/im"; };
    
            values << re << im;
        }
    
    
        int col = 0;
        for (auto d : values) {
            auto* editor = new DoubleLineEdit(this, d);
            auto* label = new QLabel(d.label, this);
            label->setBuddy(editor);
    
            QObject::connect(editor, &DoubleLineEdit::baseValueChanged,
                             [=](double newValue) { m_ec->setMaterialValue(m_item, newValue, d); });
    
            m_layout->addWidget(label, 0, col);
            m_layout->addWidget(editor, 1, col++);
        }
    
    
        // -- Create UI for magnetization vector
        VectorDescriptor mag = materialItem->magnetizationVector();
        mag.x.set = [=](double value) { material()->magnetizationVector().x.set(value); };
        mag.x.get = [=]() { return material()->magnetizationVector().x; };
        mag.x.path = [=] { return GUI::Model::Path::getPathFromItem(m_item) + "/x"; };
    
        mag.y.set = [=](double value) { material()->magnetizationVector().y.set(value); };
        mag.y.get = [=]() { return material()->magnetizationVector().y; };
        mag.y.path = [=] { return GUI::Model::Path::getPathFromItem(m_item) + "/y"; };
    
        mag.z.set = [=](double value) { material()->magnetizationVector().z.set(value); };
        mag.z.get = [=]() { return material()->magnetizationVector().z; };
        mag.z.path = [=] { return GUI::Model::Path::getPathFromItem(m_item) + "/z"; };
    
    
        const auto setNewValue = [=](double value, DoubleDescriptor d) {
            m_ec->setMaterialValue(m_item, value, d);
        };
    
    
        LayerEditorUtils::addVectorToGrid(m_layout, col, mag, setNewValue, true, false);
    
        // -- Create UI for material selection button
    
        QPushButton* btn = new QPushButton("...", this);
        btn->setToolTip("Select material");
        m_layout->addWidget(btn, 1, m_layout->columnCount());
        connect(btn, &QPushButton::clicked, this, &MaterialInplaceForm::selectMaterial);
    
        m_layout->addItem(new QSpacerItem(0, 0, QSizePolicy::Expanding), 0, m_layout->columnCount());
    }
    
    
    MaterialItem* MaterialInplaceForm::material()
    {
        return GUI::Model::MaterialItemUtils::findMaterial(m_item->materialIdentifier());
    }
    
    
    void MaterialInplaceForm::onMaterialChanged(MaterialItem* materialItem)
    {
        if (materialItem->identifier() == m_item->materialIdentifier())
            updateValues();
    }