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//  ************************************************************************************************
//
//  BornAgain: simulate and fit reflection and scattering
//
//! @file      Base/Axis/Frame.cpp
//! @brief     Implements class Frame.
//!
//! @homepage  http://www.bornagainproject.org
//! @license   GNU General Public License v3 or higher (see COPYING)
//! @copyright Forschungszentrum Jülich GmbH 2018
//! @authors   Scientific Computing Group at MLZ (see CITATION, AUTHORS)
//
//  ************************************************************************************************

#include "Base/Axis/Frame.h"
#include "Base/Axis/Bin.h"
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#include "Base/Axis/IAxis.h"
#include "Base/Util/Assert.h"

Frame::Frame(const std::vector<IAxis*>& axes)
    : m_axes(axes)
{
}

const IAxis& Frame::axis(size_t serial_number) const
{
    return *m_axes[serial_number];
}

double Frame::getAxisValue(size_t global_index, size_t i_selected_axis) const
{
    auto axis_index = getAxisBinIndex(global_index, i_selected_axis);
    return (*m_axes[i_selected_axis])[axis_index];
}

Bin1D Frame::getAxisBin(size_t global_index, size_t i_selected_axis) const
{
    auto axis_index = getAxisBinIndex(global_index, i_selected_axis);
    return m_axes[i_selected_axis]->bin(axis_index);
}

std::vector<int> Frame::getAxesBinIndices(size_t global_index) const
{
    size_t remainder = global_index;
    std::vector<int> result;
    result.resize(rank());
    for (size_t i = 0; i < rank(); ++i) {
        result[rank() - 1 - i] = (int)(remainder % m_axes[rank() - 1 - i]->size());
        remainder /= m_axes[rank() - 1 - i]->size();
    }
    return result;
}

size_t Frame::getAxisBinIndex(size_t global_index, size_t i_selected_axis) const
{
    size_t remainder(global_index);
    for (size_t i = 0; i < rank(); ++i) {
        size_t i_axis = rank() - 1 - i;
        size_t result = remainder % m_axes[i_axis]->size();
        if (i_selected_axis == i_axis)
            return result;
        remainder /= m_axes[i_axis]->size();
    }
    ASSERT(0);
}

size_t Frame::toGlobalIndex(const std::vector<unsigned>& axes_indices) const
{
    ASSERT(axes_indices.size() == rank());
    size_t result = 0;
    size_t step_size = 1;
    for (size_t i = rank(); i > 0; --i) {
        ASSERT(axes_indices[i - 1] < m_axes[i - 1]->size());
        result += axes_indices[i - 1] * step_size;
        step_size *= m_axes[i - 1]->size();
    }
    return result;
}

size_t Frame::findGlobalIndex(const std::vector<double>& coordinates) const
{
    ASSERT(coordinates.size() == rank());
    std::vector<unsigned> axes_indexes;
    axes_indexes.resize(rank());
    for (size_t i = 0; i < rank(); ++i)
        axes_indexes[i] = static_cast<unsigned>(m_axes[i]->findClosestIndex(coordinates[i]));
    return toGlobalIndex(axes_indexes);
}