Move roughness from LayerInterface to Layer (#20)
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− 10
@@ -80,14 +80,6 @@ std::vector<ZLimits> particleSpans(const MultiLayer& sample)
@@ -120,7 +112,7 @@ SliceStack slicify(const MultiLayer& sample, bool useAvgMaterials)
@@ -135,7 +127,7 @@ SliceStack slicify(const MultiLayer& sample, bool useAvgMaterials)