improve support for 3D structures, and review particle reprocessing
-
Correct 3D intensity by thickness factor -
Revert code duplication introduced by ad-hoc support for Liquid3D -
abundance vs admixture - it's too complicated -
Sure that surface density isn't taken into account twice? -
admixedFraction contains factor 1/thickness, unless thickness=infty; this looks inconsistent -
Document 3D random structures -
Extend to 3D lattices
Edited by Wuttke, Joachim