From d57a811953880d3b7b37543c03c0f705784f8521 Mon Sep 17 00:00:00 2001 From: "Joachim Wuttke (h)" <j.wuttke@fz-juelich.de> Date: Thu, 29 Sep 2022 18:24:43 +0200 Subject: [PATCH] shorter local var names --- GUI/Model/FromCore/ItemizeSample.cpp | 232 +++++++++++++-------------- 1 file changed, 116 insertions(+), 116 deletions(-) diff --git a/GUI/Model/FromCore/ItemizeSample.cpp b/GUI/Model/FromCore/ItemizeSample.cpp index a014b377e44..07371bfb318 100644 --- a/GUI/Model/FromCore/ItemizeSample.cpp +++ b/GUI/Model/FromCore/ItemizeSample.cpp @@ -377,154 +377,154 @@ void setInterference(ParticleLayoutItem* parent, const IInterference* interferen ASSERT(false); // missing implementation for interference type } -void setFormFactor(std::variant<ParticleItem*, MesocrystalItem*> parent, const IFormFactor* ff) +void setFormFactor(std::variant<ParticleItem*, MesocrystalItem*> parent, const IFormFactor* ff_arg) { - if (const auto* formfactor = dynamic_cast<const Pyramid2*>(ff)) { + if (const auto* ff = dynamic_cast<const Pyramid2*>(ff_arg)) { auto* item = addFormFactorItem<Pyramid2Item>(parent); - item->setLength(formfactor->length()); - item->setWidth(formfactor->width()); - item->setHeight(formfactor->height()); - item->setAlpha(Units::rad2deg(formfactor->alpha())); - } else if (const auto* formfactor = dynamic_cast<const BarGauss*>(ff)) { + item->setLength(ff->length()); + item->setWidth(ff->width()); + item->setHeight(ff->height()); + item->setAlpha(Units::rad2deg(ff->alpha())); + } else if (const auto* ff = dynamic_cast<const BarGauss*>(ff_arg)) { auto* item = addFormFactorItem<BarGaussItem>(parent); - item->setLength(formfactor->length()); - item->setWidth(formfactor->width()); - item->setHeight(formfactor->height()); - } else if (const auto* formfactor = dynamic_cast<const BarLorentz*>(ff)) { + item->setLength(ff->length()); + item->setWidth(ff->width()); + item->setHeight(ff->height()); + } else if (const auto* ff = dynamic_cast<const BarLorentz*>(ff_arg)) { auto* item = addFormFactorItem<BarLorentzItem>(parent); - item->setLength(formfactor->length()); - item->setWidth(formfactor->width()); - item->setHeight(formfactor->height()); - } else if (const auto* formfactor = dynamic_cast<const Box*>(ff)) { + item->setLength(ff->length()); + item->setWidth(ff->width()); + item->setHeight(ff->height()); + } else if (const auto* ff = dynamic_cast<const Box*>(ff_arg)) { auto* item = addFormFactorItem<BoxItem>(parent); - item->setLength(formfactor->length()); - item->setWidth(formfactor->width()); - item->setHeight(formfactor->height()); - } else if (const auto* formfactor = dynamic_cast<const Cone*>(ff)) { + item->setLength(ff->length()); + item->setWidth(ff->width()); + item->setHeight(ff->height()); + } else if (const auto* ff = dynamic_cast<const Cone*>(ff_arg)) { auto* item = addFormFactorItem<ConeItem>(parent); - item->setRadius(formfactor->radius()); - item->setHeight(formfactor->height()); - item->setAlpha(Units::rad2deg(formfactor->alpha())); - } else if (const auto* formfactor = dynamic_cast<const Pyramid6*>(ff)) { + item->setRadius(ff->radius()); + item->setHeight(ff->height()); + item->setAlpha(Units::rad2deg(ff->alpha())); + } else if (const auto* ff = dynamic_cast<const Pyramid6*>(ff_arg)) { auto* item = addFormFactorItem<Pyramid6Item>(parent); - item->setBaseEdge(formfactor->baseEdge()); - item->setHeight(formfactor->height()); - item->setAlpha(Units::rad2deg(formfactor->alpha())); - } else if (const auto* formfactor = dynamic_cast<const Bipyramid4*>(ff)) { + item->setBaseEdge(ff->baseEdge()); + item->setHeight(ff->height()); + item->setAlpha(Units::rad2deg(ff->alpha())); + } else if (const auto* ff = dynamic_cast<const Bipyramid4*>(ff_arg)) { auto* item = addFormFactorItem<Bipyramid4Item>(parent); - item->setLength(formfactor->length()); - item->setHeight(formfactor->height()); - item->setHeightRatio(formfactor->heightRatio()); - item->setAlpha(Units::rad2deg(formfactor->alpha())); - } else if (const auto* formfactor = dynamic_cast<const Cylinder*>(ff)) { + item->setLength(ff->length()); + item->setHeight(ff->height()); + item->setHeightRatio(ff->heightRatio()); + item->setAlpha(Units::rad2deg(ff->alpha())); + } else if (const auto* ff = dynamic_cast<const Cylinder*>(ff_arg)) { auto* item = addFormFactorItem<CylinderItem>(parent); - item->setRadius(formfactor->radius()); - item->setHeight(formfactor->height()); - } else if (const auto* formfactor = dynamic_cast<const Dodecahedron*>(ff)) { + item->setRadius(ff->radius()); + item->setHeight(ff->height()); + } else if (const auto* ff = dynamic_cast<const Dodecahedron*>(ff_arg)) { auto* item = addFormFactorItem<DodecahedronItem>(parent); - item->setEdge(formfactor->edge()); - } else if (const auto* formfactor = dynamic_cast<const EllipsoidalCylinder*>(ff)) { + item->setEdge(ff->edge()); + } else if (const auto* ff = dynamic_cast<const EllipsoidalCylinder*>(ff_arg)) { auto* item = addFormFactorItem<EllipsoidalCylinderItem>(parent); - item->setRadiusX(formfactor->radiusX()); - item->setRadiusY(formfactor->radiusY()); - item->setHeight(formfactor->height()); - } else if (const auto* formfactor = dynamic_cast<const Sphere*>(ff)) { + item->setRadiusX(ff->radiusX()); + item->setRadiusY(ff->radiusY()); + item->setHeight(ff->height()); + } else if (const auto* ff = dynamic_cast<const Sphere*>(ff_arg)) { auto* item = addFormFactorItem<SphereItem>(parent); - item->setRadius(formfactor->radius()); - } else if (const auto* formfactor = dynamic_cast<const Spheroid*>(ff)) { + item->setRadius(ff->radius()); + } else if (const auto* ff = dynamic_cast<const Spheroid*>(ff_arg)) { auto* item = addFormFactorItem<SpheroidItem>(parent); - item->setRadius(formfactor->radius()); - item->setHeight(formfactor->height()); - } else if (const auto* formfactor = dynamic_cast<const Icosahedron*>(ff)) { + item->setRadius(ff->radius()); + item->setHeight(ff->height()); + } else if (const auto* ff = dynamic_cast<const Icosahedron*>(ff_arg)) { auto* item = addFormFactorItem<IcosahedronItem>(parent); - item->setEdge(formfactor->edge()); - } else if (const auto* formfactor = dynamic_cast<const HemiEllipsoid*>(ff)) { + item->setEdge(ff->edge()); + } else if (const auto* ff = dynamic_cast<const HemiEllipsoid*>(ff_arg)) { auto* item = addFormFactorItem<HemiEllipsoidItem>(parent); - item->setRadiusX(formfactor->radiusX()); - item->setRadiusY(formfactor->radiusY()); - item->setHeight(formfactor->height()); - } else if (const auto* formfactor = dynamic_cast<const Prism3*>(ff)) { + item->setRadiusX(ff->radiusX()); + item->setRadiusY(ff->radiusY()); + item->setHeight(ff->height()); + } else if (const auto* ff = dynamic_cast<const Prism3*>(ff_arg)) { auto* item = addFormFactorItem<Prism3Item>(parent); - item->setBaseEdge(formfactor->baseEdge()); - item->setHeight(formfactor->height()); - } else if (const auto* formfactor = dynamic_cast<const Prism6*>(ff)) { + item->setBaseEdge(ff->baseEdge()); + item->setHeight(ff->height()); + } else if (const auto* ff = dynamic_cast<const Prism6*>(ff_arg)) { auto* item = addFormFactorItem<Prism6Item>(parent); - item->setBaseEdge(formfactor->baseEdge()); - item->setHeight(formfactor->height()); - } else if (const auto* formfactor = dynamic_cast<const Pyramid4*>(ff)) { + item->setBaseEdge(ff->baseEdge()); + item->setHeight(ff->height()); + } else if (const auto* ff = dynamic_cast<const Pyramid4*>(ff_arg)) { auto* item = addFormFactorItem<Pyramid4Item>(parent); - item->setBaseEdge(formfactor->baseEdge()); - item->setHeight(formfactor->height()); - item->setAlpha(Units::rad2deg(formfactor->alpha())); - } else if (const auto* formfactor = dynamic_cast<const CosineRippleBox*>(ff)) { + item->setBaseEdge(ff->baseEdge()); + item->setHeight(ff->height()); + item->setAlpha(Units::rad2deg(ff->alpha())); + } else if (const auto* ff = dynamic_cast<const CosineRippleBox*>(ff_arg)) { auto* item = addFormFactorItem<CosineRippleBoxItem>(parent); - item->setLength(formfactor->length()); - item->setWidth(formfactor->width()); - item->setHeight(formfactor->height()); - } else if (const auto* formfactor = dynamic_cast<const CosineRippleGauss*>(ff)) { + item->setLength(ff->length()); + item->setWidth(ff->width()); + item->setHeight(ff->height()); + } else if (const auto* ff = dynamic_cast<const CosineRippleGauss*>(ff_arg)) { auto* item = addFormFactorItem<CosineRippleGaussItem>(parent); - item->setLength(formfactor->length()); - item->setWidth(formfactor->width()); - item->setHeight(formfactor->height()); - } else if (const auto* formfactor = dynamic_cast<const CosineRippleLorentz*>(ff)) { + item->setLength(ff->length()); + item->setWidth(ff->width()); + item->setHeight(ff->height()); + } else if (const auto* ff = dynamic_cast<const CosineRippleLorentz*>(ff_arg)) { auto* item = addFormFactorItem<CosineRippleLorentzItem>(parent); - item->setLength(formfactor->length()); - item->setWidth(formfactor->width()); - item->setHeight(formfactor->height()); - } else if (const auto* formfactor = dynamic_cast<const SawtoothRippleBox*>(ff)) { + item->setLength(ff->length()); + item->setWidth(ff->width()); + item->setHeight(ff->height()); + } else if (const auto* ff = dynamic_cast<const SawtoothRippleBox*>(ff_arg)) { auto* item = addFormFactorItem<SawtoothRippleBoxItem>(parent); - item->setLength(formfactor->length()); - item->setWidth(formfactor->width()); - item->setHeight(formfactor->height()); - item->setAsymmetry(formfactor->asymmetry()); - } else if (const auto* formfactor = dynamic_cast<const SawtoothRippleGauss*>(ff)) { + item->setLength(ff->length()); + item->setWidth(ff->width()); + item->setHeight(ff->height()); + item->setAsymmetry(ff->asymmetry()); + } else if (const auto* ff = dynamic_cast<const SawtoothRippleGauss*>(ff_arg)) { auto* item = addFormFactorItem<SawtoothRippleGaussItem>(parent); - item->setLength(formfactor->length()); - item->setWidth(formfactor->width()); - item->setHeight(formfactor->height()); - item->setAsymmetry(formfactor->asymmetry()); - } else if (const auto* formfactor = dynamic_cast<const SawtoothRippleLorentz*>(ff)) { + item->setLength(ff->length()); + item->setWidth(ff->width()); + item->setHeight(ff->height()); + item->setAsymmetry(ff->asymmetry()); + } else if (const auto* ff = dynamic_cast<const SawtoothRippleLorentz*>(ff_arg)) { auto* item = addFormFactorItem<SawtoothRippleLorentzItem>(parent); - item->setLength(formfactor->length()); - item->setWidth(formfactor->width()); - item->setHeight(formfactor->height()); - item->setAsymmetry(formfactor->asymmetry()); - } else if (const auto* formfactor = dynamic_cast<const Pyramid3*>(ff)) { + item->setLength(ff->length()); + item->setWidth(ff->width()); + item->setHeight(ff->height()); + item->setAsymmetry(ff->asymmetry()); + } else if (const auto* ff = dynamic_cast<const Pyramid3*>(ff_arg)) { auto* item = addFormFactorItem<Pyramid3Item>(parent); - item->setBaseEdge(formfactor->baseEdge()); - item->setHeight(formfactor->height()); - item->setAlpha(Units::rad2deg(formfactor->alpha())); - } else if (const auto* formfactor = dynamic_cast<const TruncatedCube*>(ff)) { + item->setBaseEdge(ff->baseEdge()); + item->setHeight(ff->height()); + item->setAlpha(Units::rad2deg(ff->alpha())); + } else if (const auto* ff = dynamic_cast<const TruncatedCube*>(ff_arg)) { auto* item = addFormFactorItem<TruncatedCubeItem>(parent); - item->setLength(formfactor->length()); - item->setRemovedLength(formfactor->removedLength()); - } else if (const auto* formfactor = dynamic_cast<const TruncatedSphere*>(ff)) { + item->setLength(ff->length()); + item->setRemovedLength(ff->removedLength()); + } else if (const auto* ff = dynamic_cast<const TruncatedSphere*>(ff_arg)) { auto* item = addFormFactorItem<TruncatedSphereItem>(parent); - item->setRadius(formfactor->radius()); - item->setHeight(formfactor->height()); - item->setRemovedTop(formfactor->removedTop()); - } else if (const auto* formfactor = dynamic_cast<const TruncatedSpheroid*>(ff)) { + item->setRadius(ff->radius()); + item->setHeight(ff->height()); + item->setRemovedTop(ff->removedTop()); + } else if (const auto* ff = dynamic_cast<const TruncatedSpheroid*>(ff_arg)) { auto* item = addFormFactorItem<TruncatedSpheroidItem>(parent); - item->setRadius(formfactor->radius()); - item->setHeight(formfactor->height()); - item->setHeightFlattening(formfactor->heightFlattening()); - item->setRemovedTop(formfactor->removedTop()); - } else if (const auto* formfactor = dynamic_cast<const CantellatedCube*>(ff)) { + item->setRadius(ff->radius()); + item->setHeight(ff->height()); + item->setHeightFlattening(ff->heightFlattening()); + item->setRemovedTop(ff->removedTop()); + } else if (const auto* ff = dynamic_cast<const CantellatedCube*>(ff_arg)) { auto* item = addFormFactorItem<CantellatedCubeItem>(parent); - item->setLength(formfactor->length()); - item->setRemovedLength(formfactor->removedLength()); - } else if (const auto* formfactor = dynamic_cast<const HorizontalCylinder*>(ff)) { + item->setLength(ff->length()); + item->setRemovedLength(ff->removedLength()); + } else if (const auto* ff = dynamic_cast<const HorizontalCylinder*>(ff_arg)) { auto* item = addFormFactorItem<HorizontalCylinderItem>(parent); - item->setRadius(formfactor->radius()); - item->setLength(formfactor->length()); - item->setSliceBottom(formfactor->slice_bottom()); - item->setSliceTop(formfactor->slice_top()); - } else if (const auto* formfactor = dynamic_cast<const PlatonicOctahedron*>(ff)) { + item->setRadius(ff->radius()); + item->setLength(ff->length()); + item->setSliceBottom(ff->slice_bottom()); + item->setSliceTop(ff->slice_top()); + } else if (const auto* ff = dynamic_cast<const PlatonicOctahedron*>(ff_arg)) { auto* item = addFormFactorItem<PlatonicOctahedronItem>(parent); - item->setEdge(formfactor->edge()); - } else if (const auto* formfactor = dynamic_cast<const PlatonicTetrahedron*>(ff)) { + item->setEdge(ff->edge()); + } else if (const auto* ff = dynamic_cast<const PlatonicTetrahedron*>(ff_arg)) { auto* item = addFormFactorItem<PlatonicTetrahedronItem>(parent); - item->setEdge(formfactor->edge()); + item->setEdge(ff->edge()); } else ASSERT(false); } -- GitLab