diff --git a/Img3D/Plot/BodyPlotter.cpp b/Img3D/Plot/BodyPlotter.cpp index 00d0da401848c9773a6b0edb30bab3fc4808abd9..f6cff7fd82b5fd7ee19e673a5688df26ea080f89 100644 --- a/Img3D/Plot/BodyPlotter.cpp +++ b/Img3D/Plot/BodyPlotter.cpp @@ -21,7 +21,7 @@ BodyPlotter::BodyPlotter(Geometry const& geometry) { initializeOpenGLFunctions(); - const auto& mesh = geometry.mesh(); + const QVector<Geometry::VertexAndNormal>& mesh = geometry.mesh(); m_vertexCount = mesh.count(); QOpenGLVertexArrayObject::Binder dummy(&m_vao); diff --git a/Img3D/View/Shader.cpp b/Img3D/View/Shader.cpp index 204da2c5ff4e5639a6328050527371d1a96bc48f..2b53affedb09ee517364036cc1c4bb5333d67879 100644 --- a/Img3D/View/Shader.cpp +++ b/Img3D/View/Shader.cpp @@ -43,7 +43,7 @@ void Shader::init() return; doInit = false; - auto ok = addShaderFromSourceFile(QOpenGLShader::Vertex, ":/shaders/vertex_shader.vert"); + bool ok = addShaderFromSourceFile(QOpenGLShader::Vertex, ":/shaders/vertex_shader.vert"); ASSERT(ok); ok = addShaderFromSourceFile(QOpenGLShader::Fragment, ":/shaders/fragment_shader.frag");